Larian Studios Explains Its Implementation of AI Tools for Next Project

The studio behind popular titles like Baldur's Gate 3 and Divinity: Original Sin recently unveiled its next major project, creating immense hype within the gaming community. However, subsequent remarks from the company's co-founder have brought clarity to the discussion, focusing on the team's stance toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a recent message, Larian's director outlined that the team is utilizing machine learning for specific supporting functions. These involve enhancing presentation materials, producing early-stage artistic references, and creating placeholder copy.

Crucially, Vincke emphasized that the shipping assets in the game will be authored entirely by real artists. "We are writing everything in-house," he stated.

Our studio is continuously increasing our roster of concept artists and are busily putting together narrative groups.

Given that concept art is being particularly mentioned — we right now have twenty-three concept artists and have positions available for additional artists.

All our efforts we do is supplementary and focused on having people spend additional energy on making content.

Every AI system applied correctly is additive to a developer's process, not a substitute for their craft.

Responding to Feedback and Defining the Path

The revelation of employing this technology initially sparked concern among a segment of the community. In response, Vincke offered further clarification on social media.

"Our team utilizes these tools to research ideas, just like we use search engines and physical media," he stated. "During the conceptual ideation stages we use it as a rough outline for structure which we then substitute with authentic illustrations."

He continued, "Larian brings on talent for their creative vision, not for their willingness to replicate what a algorithm proposes."

Key Areas of AI Integration

Vincke had in the past detailed the team's targeted approach to this technology, grouping its use into three main areas:

  • Streamlining Repetitive Work: Areas like motion capture cleaning, audio processing, and Larian-specific work like adjusting assets for various species.
  • Accelerated Iteration: Using technology to speedily create basic mock-ups of gameplay ideas to validate concepts ahead of complete development.
  • Experimental Frontiers: Investigating how machine learning could eventually enhance innovative gameplay, specifically in managing dynamic reactions in a detailed game universe.

He specifically noted that core creative areas — including writing — are are absolutely not areas where the studio is replacing artistic involvement. Conversely, Larian is actively hiring in these exact roles.

"Larian is neither launching a game with any AI components, nor planning on cutting staff to swap them out with AI," Vincke stated definitively.

Bryan Gibbs
Bryan Gibbs

Elara is a passionate storyteller and writer, known for crafting immersive short fiction that explores human emotions and everyday adventures.